Sometimes there are games which you know they can be much better, Lifeless Planet is one of them, it feels like a game that need more work to make it better, need to cut some part of it to make it shorter and offer solid experience.
There is a story, a simple one and the game is a world where you uncover the story while walking around, solving puzzles and jumping around, the puzzles are simple, the environment gives you the feeling of lonely world and you are there alone, it’s a harsh world with alien life used to be there and you try to understand what’s going on.
The game kept me saying “if only they …” because the game i think will be much better if only they:
- Cut some walking in mostly empty spaces and make them shorter.
- Didn’t include some survival systems like looking for oxygen, that was unnecessary except once.
- Didn’t make it easy to die while falling, let the player hit the ground.
- Didn’t repeat same puzzles over and over.
I feel the game lack direction, as in the developer wanted to tell a story but didn’t focus on that and added some puzzles and jumping puzzles but even these are too simple, added some survival aspects but these too are too simple, the story is linear which is ok.
If only they focused on telling a story and made this game a walking simulator and focused on the story, i think the game will be much better.
Honestly i find the game now frustrating after finishing it, there is a wasted potential, the game could be much better.