I reached level 80 in Guilds War 2, there are no more levels yet leveling does not stop, this is a post to talk about what i think of GW2, in short: i love it.
I repeated the complain that leveling in WoW is getting old and limited to few things, mostly questing and dungeons, in GW2 i found almost the same problem, no matter how many fun activities a game provide, in the end you’ll get bored after repeating them.
But in GW2 case it is different, to level you have to walk around a zone and do stuff, there is no take quest from NPC who tell you that troggs are attacking but there is no attack, the NPC is standing there doing nothing, and troggs are walking around a valley waiting to get killed!
In GW2 you see mobs attacking, the NPCs fighting back and doing stuff, they need help but they are not helpless, sometimes an NPC will talk to you and ask for help, sometimes you see something happening like a group of thieves attacking a farm and you have to take them out, or a farmer ask for help to collect apples.
Also there are other things to do in each map, like exploring, doing jumping puzzles, viewing vistas, crafting in some places, fighting world bosses and many elite mobs, sometimes elite mobs will appear from rifts and they need a group of players to drive them back, these events give so much experience and there is daily activities, doing them gives you experience and items.
There is also many experience items, boosters you can get from the game or the store or craft them, these items help so much in gaining levels.
But after reaching level 80 you unlock account-wide leveling system called Mastery, this system give you a way to level faster or gain better experience from crafting or revive players and NPCs faster.
Then there is leveling a glider, gaining knowledge of a race language, after that there is leveling mounts, you can do all of these in the same time, leveling mastery require zones to level the tracks, for example glider leveling needs Heart of Thorns zones experience.
This is a feature i like in some games and i don’t in others, in GW2 i find it useful and encourage leveling alts, since all characters share bank and crafting bank, achievements, gold and other currencies, they even share the daily log-in reward.
When a character reach level 80 they can start leveling account-wide mastery system, no need to repeat that with every alt, you start using level 80 characters to level your account.
This is one thing i think WoW is better at than GW2, so far i’m not impressed with the story telling, there is the world itself and what many NPCs say in voice lines (many NPCs have them); this part i like because it makes the world feels alive, and there is the story line which you unlock every 10 levels, this one is confusing sometimes, i needed to watch some youtube videos to understand what’s going on or the backstory of some events.
One thing i liked about GW2 voice acting is this: NPCs talk in normal way, in WoW many NPCs talk like they are in a cartoon, they feel childish sometimes, but i have to admit there is more emotional impact in WoW cinematic.
Classes and combat
I prefer GW2 in this area, don’t get me wrong, i like some classes in WoW and i think tab targeting in WoW is a good combat system, i’ll hate it if Blizzard changed that, and yet i prefer the active combat GW2 provide.
Also i like the idea of each class can do many roles, healing or buffs for everyone or shields and all classes can revive any player while being in combat, it takes time but it’s useful while fighting tough mobs.
The F key
I’m so used to using F key on the keyboard now i miss it in WoW! in GW2 the F key is used for many things:
- talking to NPCs
- Mining, harvesting, cutting wood
- taking things to use them (temporary weapons for example).
So in WoW i sometimes stand in front of an NPC and keep pressing F until i feel silly!
So what can WoW learn from GW2?
- Levels is not the only way to progress.
- Expansions features are permanent, Blizzard like to introduce a major feature in an expansion then abandon it in the next.
- Account-wide bank and crafting materials, i really want this feature in WoW.
- Dynamic events and exploring as the main way to level, less usual questing please.